Tag: model

  • Psychedelic Architecture

    Psychedelic Architecture

    Visual Reconstruction A device which literally transforms vision, shifting perception from the front of the body to the sides and overlaying rainbow colors, is developed Holo-Bubble The nature of society’s evolving, deepening relationships with technology, specifically social media, are investigated and criticized through spatial construction and experiential manipulation. The Holo-Bubble is a wearable architectural apparatus…

  • Color, Material, and Light

    Color, Material, and Light

    Under the instruction of Mary Guzowski, two lighting fixtures are designed and constructed. The first is inspired by the study of Tadao Ando’s Water Temple, and the second is conceived to suit the unique needs of a multipurpose office, teaching, and performance space. Inspired by Ando Tight Light

  • Screen Test

    Screen Test

    A custom steel screen is designed to block glare, maintain skyline views, and enhance the interior experience of a student apartment in a highrise near the University of Minnesota campus. After teaching welding and metalworking basics, the workshop culminated with the construction of a portion of the designed screen.

  • Materials and Methods

    Materials and Methods

    To understand contemporary building techniques, a local mass timber building was researched, analyzed, and modeled with fellow students Megan Gahlman and Samuel Winemiller.

  • Atmospheres

    Atmospheres

    This design workshop introduced students to Peter Zumthor’s nine elements of atmosphere and asked pupils to engage with an existing building through intensive teamwork diagramming, running digital simulations, and producing physical models. Initial precedent study work in this class was produced with Logan Stein and Maggie Pekarna. Precedent The spatial and psychological experience of Exit…

  • Design Fundamentals I

    Design Fundamentals I

    The first studio course which architecture students undertake, this class conveyed basic principles of design, introduced a variety of representational techniques, and led pupils toward an understanding of iterative design processes. DF1 was where I came to understand how to be creative in the studio environment. It’s where I discovered the joy of the process…